Starmancer igg6/24/2023 ![]() The degree of immersion correlates very strongly with a game’s enjoyability. There are far fewer bugs and we can finally start focusing on making new content again. We’re much happier with the current state of Starmancer. ![]() Victor and I are just 2 guys who always wanted to make video games, we don’t have any prior professional experience. We don’t often mention them, but they provide so much professional mentorship-they really helped us out here. We really really thank Chucklefish for this. User reports automatically include a save file now too. We also improved our internal testing systems so that we can catch bugs before they make it to players. We now have a much better system in place for finding, curating, and tracking bugs. (Also, please remember that Starmancer is developed by a 2-person development team and it’s currently in Early Access) Bugs and QAīefore I get started with The Wilderness, I’d like to mention that we’ve dramatically improved our QA process. We might release this update in small “chunks” or hold off and release it all at once, in a bigger update As such, some things might change or be removed. ![]() *This update is currently under development. We’re adding asteroids and stations around the player’s base! These asteroids have all the resources, monsters, entities, and random events that previously spawned on the player’s base. Hey everyone, it’s been far too long since our last post!
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